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This lesson teaches you how to design a repeat pattern by using a template to construct shapes and colors drawn from your imagination.
There are so many options open to you when you are designing a repeat pattern from your imagination that the choice can be overwhelming. Consequently, it is helpful to start with a template that uses fixed points to link the flow of the design from one repeat unit to the next.
Our lesson is divided up into 3 sections:
Using letters as the basic elements, the book demonstrates how all repeat pattern-making comes out of four simple operations: translation, rotation, reflection, and glide reflection. It will provide the definitive one-stop pattern-making resource for professional designers and students across disciplines, from textiles and fashion to graphic. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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Drawing the template.
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Coloring your design
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Constructing your repeat pattern.
Start by drawing a square.
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Draw the diagonals.
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Divide the square into four smaller squares by drawing a horizontal and vertical line through the middle.
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The key points (blue circles) are created where the horizontal, vertical and diagonal lines meet the outline of the square.
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Alternatively, you can download a blank template to print and use. Step 1 - The first shape of the background layer.
The first shape on our background layer is a combination of gentle organic curves that fill the top left quarter of our design. Repeated Patternsprogramming With Msw Logo Program
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There are several points to bear in mind that may help you when you are drawing your shapes:
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Start to draw your shapes in the corners of the unit making sure that they touch the adjacent key points (red circles). These are the points of connection between the ’repeat units’ which link the pattern together.
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Try to balance your shapes with the space that surrounds them so that both become equally active in the design.
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Your shapes do not have to fit exactly into each quarter of the square. The suggestion of using quarters is simply a device to help you balance your shapes in the overall design. Step 2 - The second shape of the background layer.
Our second background shape fills the top right quarter of the design.
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The curves that we have used for this shape are in harmony with our first shape and initiate a visual interplay between them. Step 3 - The third shape of the background layer.
Our third background shape fills the bottom right quarter of the design.
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This shape continues the interaction of curves and builds on their relationship. Step 4 - The fourth shape of the background layer.
Our fourth and final background shape fills the bottom left quarter of the design.
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This balances the interplay of curved forms and leads us in a clockwise direction back to the first shape. Step 5 - The first shape of the foreground layer.
The foreground layer of shapes in our design is necessary to enhance the spatial depth of the image and to augment the interaction of curves.
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The first of our foreground shapes is a vigorous whiplash curve that travels down one diagonal (red circles) of the unit.
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Its speed is conveyed by the variations in its thickness and direction. The path that it follows is also calculated to break up the shapes and spaces of the background in as interactive a way as possible. Step 6 - The second shape of the foreground layer.
Our second foreground shape is a similar whiplash curve that travels down the other diagonal (red circles). Repeated Patternsprogramming With Msw Logos
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This also interacts with the shapes and spaces of the background but adds some necessary contrast to the sinuous curves with a couple of sharp angular twists.
Once you have finalized the shapes for your ’repeat unit’ you are now ready to apply color and tone to enhance the mood and depth of your design.
Trace and transfer your ’repeat unit’ onto an sheet of paper to form a layout similar to our illustration. You can then explore the different effects of tone and color on your design until you begin to discover certain combinations that appeal to you more than others. Click here for a blank template of our development sheet that you may print and use.
’Trace and transfer’ technique: Take the tracing of your unit and draw carefully over the design on the back of your tracing paper so that you have the same image pencilled on both sides. Now place your tracing onto a sheet of paper and draw heavily over the lines of your design to transfer the image. Use a soft grade pencil (grade B or 2B) as this will transfer more easily.
Finally, select one design from your development sheet that appeals to you more than the others.
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This will become the ’repeat unit’ that you use to construct your finished pattern.
Step 1: Get a Cisco serial number. We’ll use FOC0849N1BD. The serial number can be obtained by looking at the rear of the device and it will be a white sticker with black printed letter, alternatively enter the command ’show version’ onto the command line and look for the serial number in the output. To check up to 20 Cisco devices, enter a comma-delimited or space-delimited list of serial numbers in the field provided, and click the Check button. To check more than 20 Cisco devices, complete these steps to use the Bulk input method. Cisco: How to determine the serial number of hardware components Some days ago I had to check for the serial number of a faulty fan tray that need to be exchanged in C6500 series. Now most of you I believe know the commands “show version” or “show hardware” which will get all the information that you need most of the time, but not always. The serial number will be in the format: ‘LLLYYWWSSSS’; where ‘YY’ is the year of manufacture and ‘WW’ is the week of manufacture. The date code can be found in the 4 middle digits of the serial number. In the case of serial number SAD08300D4W, ‘ 08’ is the year code and ‘ 30’ is the week code. Cisco Catalyst 6500/6000 Serial Numbers: Cisco Catalyst 6500/6000 switches can run CatOS system software on the Supervisor Engine and Cisco IOS Software on the MSFC. Or, the switches can run Cisco.
A straight repeat - where all four repeat units are arranged to face in the same direction.
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Building a repeat pattern using a template offers you more possibilities than the ’mirror’ repeat technique outlined in our previous lesson. When arranging a layout, the key points in the template will link the design whatever way you rotate the unit.
A rotational repeat - where each unit is rotated 90° in a clockwork direction.
A mirror repeat - where each unit is flipped to mirror the adjacent unit.
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You can find out more about the advantages of ’mirror’ repeat patterns in our previous lesson.
Once you decide on a four unit pattern, you will find that you can repeat it continuously to form the type of pattern suitable for a wallpaper or textile design.
A Repeat Pattern is the repetition of lines, shapes, tones, colors, textures and forms . Artists and designers explore patterns to discover their decorative elegance, to understand their structural form and to communicate their intrinsic beauty.Repeated Patternsprogramming With Msw Logo Ideas
William Morris (1834-1896)
’Strawberry Thief’, 1883. (printed fabric)Repeated Patternsprogramming With Msw Logo Designs
Our lessons on repeat patterns were inspired by the art of William Morris. Repeated Patternsprogramming With Msw Logo
In December 1881, William Morris, who was the greatest pattern designer of the Arts and Crafts Movement, delivered a lecture on ’Some Hints on Pattern Designing’ at the Working Men’s College in London. He described good decorative pattern as ’Something that will not drive us into unrest or callousness; something which reminds us of life beyond itself and which has the impress of imagination strong on it; and something which can be done by a great many people and without too much difficulty and with pleasure.’
Today, repeat patterns are seen almost everywhere but they also reach back through the history of design and across all continents and cultures. They are used in tiling, wallpaper, textiles, packaging, backdrops for text or illustrations in graphic media, jewellery and in architectural forms. They are created using a wide range of media in both two and three dimensions. Most modern pattern design is done on computers for speed and accuracy but historically it was a craftsman-like skill that identified some of the greatest artists and artisans of their day. A knowledge of how to design repeat patterns is an essential skill for any designer.
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Repeat Patterns Lesson 1 demonstrates how to design a ’mirror’ repeat pattern using any image (photograph or drawing) as your source material.
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Repeat Patterns Lesson 2 teaches you how to design a repeat pattern by using a template to construct abstract shapes and colors drawn from your imagination.
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